Shadowing Nightfall

[ Re-upload ]

Shadowing Nightfall

My college game project where I proved I could carry an idea through C#, Unity, and project management into a playable, presentable build.

C# Unity Engine Project Management

Watch the trailer

The Story

Shadowing Nightfall story scene

The narrative centers on an alleged case of paranormal activity reported to the FBI, which prompts the bureau to send one of its most reliable agents to investigate.

What begins as a formal investigation quickly turns into an encounter with supernatural entities, shifting the mission from evidence-gathering into survival.

The Arena

Shadowing Nightfall arena gameplay screenshot

The Arena is a set of challenge levels spread across four difficulty tiers. It is intentionally lighter on narrative and focused more on making the movement and action-combat systems playable on their own.

The goal there is simple: let the player experiment, move fast, and get a clearer feel for the game’s combat rhythm outside the main story path.

Downloads

Download for Linux

Native build hosted on the original project site.

Download

Download for Windows

Desktop build hosted on the original project site.

Download

Built to prove I could turn a concept into a playable , shippable , and presentable project.

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